Accessibility for educational games is a work in progress across the industry. We continually seek solutions to make our products fully accessible and we strive to adhere to established standards for accessibility and usability on each new project. Some of our older products may not be accessible in all areas, and have not been optimized for current accessibility recommendations. Here, we offer the content and approach of this game, so that learners are better able to find alternative content and ways of learning.
Content of website
Oh no! An evil foodborne outbreak has plagued the city. Use your team of heroes to stop the outbreak and prevent more outbreaks from occurring.
Approach
Gameplay is conducted via mouse or trackpad clicking. May be accessible for special equipment replacing trackpad.
Audio
Sound effects are present, but the game is able to be played without sound.
Color Blindness
Graphics for the game were created to look understandable to those with anomalous trichromacy (red/green/blue weakness) and/or dichromatism (red/green/blue blindness) and tested using the coblis color blind simulator, the sim daltonism app, and the other browser-based color blindness and color contrast checkers to ensure the game is understandable and appealing to those with different vision abilities.
Visual aspects
Keyboard zooming options are available; however, there are no fullscreen mode capabilities available at this time.
Cognitive aspects
This game does not contain a practice mode. However, players are able to familiarize themselves with gameplay within the first level with little to no repercussions.
Interface
This game is web-based and was designed in Unity.
Language
This game is available in English.
Fine motor skills
This game relies somewhat on clicking and dragging precision. The player is not under any timing constraints.
Subtitles
Letterboxed subtitles are present. Audio cues are accompanied by visual cues.